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    Game Pieces would_tags

    Just respect to MM - Weapon choice
    2010-03-06 00:00:00
    so I wouldn't change much. What may help is changing your shot rotation. Often time...
    Hit Capped and Focus aim
    2010-02-25 00:00:00
    thatwe ran naxx with, guild tank, and a pug'd hunt(ard)er. Basically it went like this, I would say a and the pug'd hunter would argue until his last breath for b. One of the important top...
    World of Warcraft UI Mods
    2010-02-20 00:00:00
    were gone, my trade addons wouldn’t work right, and everything went kablooie.聽 I was SO mad.聽 It takes a lot of work to find just the ...
    my friend in arena he is a frost mage and i
    2010-02-06 00:00:00
    of elems would be a good 2v2 for arena, (i really want to avoid being a typal SLSL lk) any ts or ideas would be helpful and appriated here's a link to my build so fa...
    Blizzard Details Secret World of Warcraft 'Progressive Percentage' Item Drop Mechanic
    2009-10-14 00:00:00
    item drop rate of around 35%, with no system in place that would tweak the percentage as players killed more enemies.
    "We found that this had a lot of problems where players would run...
    Player vs. Everything: Starting over
    2009-09-21 00:00:00
    while playing the first one. You can't pass yourself gold, give yourself items, or count on your high-level friends to help you out.
    But those aren't the only reasons why you wouldn't want to start fresh in a new game. The biggest barrier to starting over somewhere else is usually the learning curve. No matter how similar a game might be to your old game, there are always going to be substantial differences. Often the user interface itself presents a problem as you learn how to move around and interact with the game world, but differences in combat, tradeskills, chatting, and everything else about the game can also be quite frustrating and seem outlandi...
    Puzzle Pirates Shows Indie Developers Can Succeed in the MMO Market
    2009-09-10 00:00:00
    Pirates in December 2003. The game now has over 9,000 paying subscribers.Although the title falls into the MMO genre, you wouldn't know it at first glance. There are no levels to gain, no stat-boosting armor (or stats at all, for that matter), and no complex quests. Even combat has its own twist. As the name implies, Puzzle Pirates is all about the puzzles. Manning the bilge means matching up shapes in groups of 3 as fast as possible. Sword fighting becomes a head-to-head puzzle match up in the vein of multiplayer Tetris. Other puzzling tasks include sailing, and carpentry. As a crew, cooperation becomes necessary to survival.
    We spoke with Three Rings CEO Daniel James about the story behind Puzzle Pirates, the future for indie developers, and where the MMO market is headed.GameDAILY BIZ: How large is the Three Rings team? What previous experience does it have? Daniel James: The crew numbers eigh...
    Blizzard Reveals Item Drop Secrets
    2009-09-07 00:00:00
    around 35% of the time, at all times. "We found that this had a lot of problems where players would run into streaks, and they only remembered the shitty streaks," Jeff Kaplan, ex-WoW lead designer, said. &q...
    Player vs. Everything: Analyzing the Wrath of the Lich King news explosion
    2009-09-04 00:00:00
    pretty major. I thought I would use today's article to go over some of the most exciting announcements, discuss what makes them so interesting, and talk about what it means for the game (and for you). I'll be pointing out the links as I go along, but if you just want to go check out the articles, this post will send you everywhere you want to go and this post has a nice synopsis of all the available info in one easy place.Before I start digging in, I just wanted to mention that I would never, ever, want to compete with Blizzard as a game company. Those poor guys at Funcom... The Age of Conan release date was set for a month after Blizzard's big Sunwell patch -- it looked like they were in the clear, and they could ride people's boredom all the way to September and maybe even hold them. And then, Blizzard drops a bomb like this (ten days before AoC's release, which I'd bet my shirt was no coincidence). People will be talking about this stuff for months, it's going to be hard to get a word in edge-wise over the buzz, and the promise of a mystery patch that will let us spend our gold o...
    Warhammer Online Will Have Around 250,000 Players
    2009-08-17 00:00:00
    and said that around 60 million of Electronic Arts' revenue for September would be brought in by Warhammer Online. He also added that “based on our estimates for sell th...
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