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    Game Pieces some of_tags

    IGN Interview FFXI Producer
    2009-10-15 00:00:00
    March 23, 2004 - On the eve of the launch of the HDD and Final Fantasy XI, a crowd gathered at the doors of the PlayStation store at the Metreon in San Francisco. Gamers were eager to be the first ones in the whole country to play FFXI on the PS2. While they spent a few hours for a glimpse of the massively multiplayer online role playing game (MMORPG for short), we got a chance to talk to Yasu Kurosawa, producer, and Keiki Usui, online service manager, and pick their brains on the game that is sure to devour hundreds, if not thousands, of hours for Final Fantasy fans.<br />IGNPS2: How does it feel to have everything done with the release of FFXI?<br />Yasu Kurosawa: It's very exciting to see a lot of players on there. A lot of players who haven't played MMORPGs before, too.<br />IGNPS2: Have there been any translation issues between the American and the Japanese players online?<br />Yasu Kurosawa: We didn't think it was going to be used that much, but almost every player has been using it. Before they go into battle they pre-macro sentences. A lot of people also use that for searching for help or party members.<br />IGNPS2: So people haven't been having any problems with it?<br />Yasu Kurosawa: I'm sure there are problems in the communicating, but in terms of playing the game and looking for party members and doing the battles and quests it's working out pretty well.<br />IGNPS2: Right now, FFXI goes up to level 75 and I've already been running into people who are at level 75. What are you going to be providing for those who have reached that level?<br />Yasu Kurosawa: Increasing the level is not the only way to entertain high-level people. [We're ] introducing new quests and monsters that require more than one high-level character to finish. We're also bringing in [Peer vs. Peer]. It's not like we will turn this game into a PvP fest, but it will be there.<br />IGNPS2: We'll be hearing a lot more details soon? Is there an...
    Player vs. Everything: Analyzing the Wrath of the Lich King news explosion
    2009-09-04 00:00:00
    the Lich King, and some of the changes they've announced are pretty major. I thought I would use today's article to go over some of the most exciting announcements, discuss what makes them so interesting, and talk about what it means for the game (and for you). I'll be pointing out the links as I go along, but if you just want to go check out the articles, this post will send you everywhere you want to go and this post has a nice synopsis of all the available info in one easy place.Before I start digging in, I just wanted to mention that I would never, ever, want to compete with Blizzard as a game company. Those poor guys at Funcom... The Age of Conan release date was set for a month after Blizzard's big Sunwell patch -- it looked like they were in the clear, and they could ride people's boredom all the way to September and maybe even hold them. And then, Blizzard drops a bomb like this (ten days before AoC's release, which I'd bet my shirt was no coincidence). People will be talking about this stuff for months, it's going to be hard to get a word in edge-wise over the buzz, and the p...
    :O Karagruul drops, with some PvP gear for
    2009-05-04 00:00:00
    to take a look at the armory again (if it updated). i had to sket some of my items for dps stats when i stopped tanking and started going for dps gear in my tanking gear : but...
    Dynamic PvP Zones!
    2009-02-05 00:00:00
    conflict, have some of the pvp zones be your basic arena thingies, and others be massive battles.
    Exa...
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