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    Game Pieces of_tags

    Cross Server PuGs
    2010-03-25 00:00:00
    being part of your battlegroup.
    QQ I wish Ysondre and Destromath were on the same battlegroup
    WAA...
    Just respect to MM - Weapon choice
    2010-03-06 00:00:00
    won't die... it still accounts for 20 roughly of your personal DPS and will probably die...
    Hit Capped and Focus aim
    2010-02-25 00:00:00
    There are lots of hit gems and enchants that will get you there. Also a hit gem adds more dps then a agility/ap gem for any spec, it's just that getting hit from gear is fairly easy.-yo...
    World of Warcraft UI Mods
    2010-02-20 00:00:00

    World of Warcraft ui mods can be SUCH a pain. Don’t you just love it when you log into your WoW account and find that your beloved addons no lo...
    my friend in arena he is a frost mage and i
    2010-02-06 00:00:00
    +urse of elems would be a good 2v2 for arena, (i really want to avoid being a typal SLSL lk) any ts or ideas would be helpful and appriated here's a link to my b...
    Devious As to yourolusions, I do agree
    2010-02-05 00:00:00
    thought tanking was just taking as mh (All) of the ioming damage as possible. But if youan't handle the damage (not geared enough), you shouldn't tank. Ofourse pro...
    IGN Interview FFXI Producer
    2009-10-15 00:00:00
    March 23, 2004 - On the eve of the launch of the HDD and Final Fantasy XI, a crowd gathered at the doors of the PlayStation store at the Metreon in San Francisco. Gamers were eager to be the first ones in the whole country to play FFXI on the PS2. While they spent a few hours for a glimpse of the massively multiplayer online role playing game (MMORPG for short), we got a chance to talk to Yasu Kurosawa, producer, and Keiki Usui, online service manager, and pick their brains on the game that is sure to devour hundreds, if not thousands, of hours for Final Fantasy fans.
    IGNPS2: How does it feel to have everything done with the release of FFXI?
    Yasu Kur...
    Blizzard Details Secret World of Warcraft 'Progressive Percentage' Item Drop Mechanic
    2009-10-14 00:00:00
    Former World of Warcraft lead designer and current next-gen Blizzard MMO director Jeffrey Kaplan today detailed a behind-the-scenes system of drop percentages secretly added in the WoW expansion Wrath of the Li...
    Player vs. Everything: Starting over
    2009-09-21 00:00:00
    Most of us have spent a lot of time playing our favorite games. Chances are good that unless you're totally new to the MMOG world, you've got at least one character at some ridiculously high level, armed to the teeth, sitting on a big pile of gold amongst the trophies of your slaughtered foes. You might even be part of a guild and still play that character with your guildmates on a regular basis to go topple foes of ever-increasing power. It's good to be a dragon-slaying, world-destroying, gold-hoarding demigod of awesomeness.
    That's why it's so tough to start over, sometimes. Whether it's rolling up an alt on your current game or picking up an entirely new game...
    Puzzle Pirates Shows Indie Developers Can Succeed in the MMO Market
    2009-09-10 00:00:00
    to remain pr ofitable without the help of one of these major publishing houses. In fact, it's virtually impossible to get your homegrown title distributed on a home console, no matter how well it stacks up to the titles the big boys are making.On the PC side, the situation for indie devs isn't quite so dire, thanks to electronic distribution of these smaller titles being a much more viable option. Companies such as PopCap and WildTangent have found great success selling their smaller titles for under $20.
    The burgeoning MMO market has also become quite a boon for small dev houses. San Francisco-based Three Rings Design is perhaps the best example of this, with their quirky MMO Puzzle Pirates becoming a large success for the company, despite their small amount of development and marketing capital. With only three full-time employees working on the game during most of its development, Three Ri...
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