Devious As to yourolusions, I do agree2010-02-05 00:00:00health after the dustlears
and theorpses are piled up. Link to this Nov 20th 2007 8:57am : Logged Reply to this Wisedeathholar218 Good
IGN Interview FFXI Producer2009-10-15 00:00:00HDD
and Final Fantasy XI, a crowd gathered at the doors of the PlayStation store at the Metreon in San Francisco. Gamers were eager to be the first ones in the whole country to play FFXI on the PS2. While they spent a few hours for a glimpse of the massively multiplayer online role playing game (MMORPG for short), we got a chance to talk to Yasu Kurosawa, producer,
and Keiki Usui, online service manager,
and pick their brains on the game that is sure to devour hundreds, if not thous
ands, of hours for Final Fantasy fans.
IGNPS2: How does it feel to have everything done with the release of FFXI?
Yasu Kurosawa: It's very excitin...
Player vs. Everything: Starting over2009-09-21 00:00:00might even be part of a guild
and still play that character with your guildmates on a regular basis to go topple foes of ever-increasing power. It's good to be a dragon-slaying, world-destroying, gold-hoarding demigod of awesomeness.
That's why it's so tough to start over, sometimes. Whether it's rolling up an alt on your current game or picking up an entirely new game, it can be really frustrating to go from a bloodthirsty, battle-hardened warrior who wades into combat swinging an enormous, glowing two-h
anded sword to some level 1 nobody with a leather jerkin
and a knife. All of your accomplishments on your old character seem pretty far away when level 3 ...
Puzzle Pirates Shows Indie Developers Can Succeed in the MMO Market2009-09-10 00:00:00harder
and harder for small, independent developers to remain profitable without the help of one of these major publishing houses. In fact, it's virtually impossible to get your homegrown title distributed on a home console, no matter how well it stacks up to the titles the big boys are making.On the PC side, the situation for indie devs isn't quite so dire, thanks to electronic distribution of these smaller titles being a much more viable option. Companies such as PopCap
and WildTangent have found great success selling their smaller titles for under $20.
The burgeoning MMO market has also become quite a boon for small dev houses. San Francisco-based Three Rings Design is perhaps the best example of this, with their quirky MMO Puzzle Pirates becoming a large success for the company, despite their small amount of development
and marketing capital. With only three full-time employees working on...