Game Pieces
Game Pieces If_tags
Cross Server PuGs2010-03-25 00:00:00The One and Only ArexLovesPie wrote:I forsee a huge all druid 5 man endeavor. <br />I'm thinking though this will end up being part of your battlegroup. <br />QQ I wish Ysondre and Destromath were on the same battlegroup <br />WAAAAHHHH <br />It is by Battlegroup. <br />I'm a sad panda now. <br />Who else is part of the Rampage group? <br />-Day light savings...
Hit Capped and Focus aim2010-02-25 00:00:00He doesn't know what he's talking about. FA does not transfer to your pet. Be hit capped yes, but try to avoid FA unless you have to. There are lots of hit gems and enchants that will get you there. Also a hit gem adds more dps then a agility/ap gem for any spec, it's just that getting hit from gear is fairly easy.-you'll always be stupid, you'll just be stupid with more information in your brain. <br />01001001 00100000 01101100 01101001 01101011 01100101 00100000 01100011 01100001 01101011 01100101We were pug'ing heroic UP yesterday and ...
World of Warcraft UI Mods2010-02-20 00:00:00<rant>
<br />World of Warcraft ui mods can be SUCH a pain. Don’t you just love it when you log into your WoW account and find that your beloved addons no longer work?
<br />I think it was two or three patches ago that this happened to me.聽 Suddenly my map addons were gone, my trade addons wouldn’t work right, and everything went kablooie.聽 I was SO mad.聽 It takes a lot of work to find just the right tools for your idea...
my friend in arena he is a frost mage and i2010-02-06 00:00:002v2, you want to live longer than others and destro build is more squeeshy than slsl build. OFourse, it also depends on your teammate.
If you have a wonderful rest...
Devious As to yourolusions, I do agree2010-02-05 00:00:00skill high enough per pull to negate iomingrits, and have a goodly stked amount of avoidae.
If you put on some DPShit gear, and strap on your tanking sword and board, sp...
IGN Interview FFXI Producer2009-10-15 00:00:00March 23, 2004 - On the eve of the launch of the HDD and Final Fantasy XI, a crowd gathered at the doors of the PlayStation store at the Metreon in San Francisco. Gamers were eager to be the first ones in the whole country to play FFXI on the PS2. While they spent a few hours for a glimpse of the massively multiplayer online role playing game (MMORPG for short), we got a chance to talk to Yasu Kurosawa, producer, and Keiki Usui, online service manager, and pick their brains on the game that is sure to devour hundreds, if not thousands, of hours for Final Fantasy fans.<br />IGNPS2: How does it feel to have everything done with the release of FFXI?<br />Yasu Kurosawa: It's very exciting to see a lot of players on there. A lot of players who haven't played MMORPGs before, too.<br />IGNPS2: Have there been any translation issues between the American and the Japanese players online?<br />Yasu Kurosawa: We didn't think it was going to be used that much, but almost every player has been using it. Before they go into battle they pre-macro sentences. A lot of people also use that for searching for help or party members.<br />IGNPS2: So people haven't been having any problems with it?<br />Yasu Kurosawa: I'm sure there are problems in the communicating, but in terms of playing the game and looking for party members and doing the battles and quests it's working out pretty well.<br />IGNPS2: Right now, FFXI goes up to level 75 and I've already been running into people who are at level 75. What are you going to be providing for those who have reached that level?<br />Yasu Kurosawa: Increasing the level is not the only way to entertain high-level people. [We're ] introducing new quests and monsters that require more than one high-level character to finish. We're also bringing in [Peer vs. Peer]. It's not like we will turn this game into a PvP fest, but it will be there.<br />IGNPS2: We'll be hearing a lot more details soon? Is there an...
Player vs. Everything: Starting over2009-09-21 00:00:00level ones you could be killing (giving you a reduced reward for your time).
Lots of people try to fight the mundanity of redoing the same grind over again by twinking their character to the gills-they give them lots of weapons and armor that make them ridiculously powerful for their level. While potentially unbalancing in a group setting, this is actually a ridiculously fun way to play the game.
If you've done it once properly, why shouldn't you get to do it a second time on the virtual equivalent of steroids? I think games that allow this (or even encourage it) are fantastic and offer a really fresh way to liven up otherwise stale content. One of my favori...
Puzzle Pirates Shows Indie Developers Can Succeed in the MMO Market2009-09-10 00:00:00focus is on fun game systems (like, uh, puzzles) rather than content. BIZ: Why did you decide to eliminate the concept of "level" from your MMO entirely? How could you be so confident that that idea would be successful? DJ: Well, we've not eliminated it entirely. We do have experience and standing (competitive ratings) titles for each puzzle, but we eliminated any numeric levels. I was confident in doing this because, having played them since MUD1 in 1982, I am personally thoroughly sick of level treadmills. In the end it was a gut belief that many other 'core' players feel the same way, and non-core players would never miss the level concept. Indeed, the absence of it makes the game more fun.We've not yet proven that the idea is successful.
If we reach 50,000+ subscribers I'd consider it proved. Arguably UO (which lacks overall numeric level) proved that this can work a long time ago, howeve...