Game Pieces
Game Pieces AV_tags
Cross Server PuGs2010-03-25 00:00:00The One and Only ArexLovesPie wrote:I forsee a huge all druid 5 man endeavor. <br />I'm thinking though this will end up being part of your battlegroup. <br />QQ I wish Ysondre and Destromath were on the same battlegroup <br />WAAAAHHHH <br />It is by Battlegroup. <br />I'm a sad panda now. <br />Who else is part of the Rampage group? <br />-Day light savings...
Just respect to MM - Weapon choice2010-03-06 00:00:00Painsaw for sonic spear, no way =) <br />It sounds like your base stats are pretty good... so I wouldn't change much. What may help is changing your shot rotation. Often times, that's what's holding you back from top DPS. The stickies at the top hav...
Hit Capped and Focus aim2010-02-25 00:00:00He doesn't know what he's talking about. FA does not transfer to your pet. Be hit capped yes, but try to avoid FA unless you have to. There are lots of hit gems and enchants that will get you there. Also a hit gem adds more dps then a agility/ap gem for any spec, it's just that getting hit from gear is fairly easy.-you'll always be stupid, you'll just be stupid with more information in your brain. <br />01001001 00100000 01101100 01101001 01101011 01100101 00100000 01100011 01100001 01101011 01100101We were pug'ing heroic UP yesterday and ...
World of Warcraft UI Mods2010-02-20 00:00:00<rant>
<br />World of Warcraft ui mods can be SUCH a pain. Don’t you just love it when you log into your WoW account and find that your beloved addons no longer work?
<br />I think it was two or three patches ago that this happened to me.聽 Suddenly my map addons were gone, my trade addons wouldn’t work right, and everything went kablooie.聽 I was SO mad.聽 It takes a lot of work to find just the right tools for your idea...
my friend in arena he is a frost mage and i2010-02-06 00:00:00Alright, so i'm makin a lk to play with my friend in arena. he is a frost mage. and i was wondering if destro +urse of elems would be a good 2v2 for arena, (i really want to avoid being a typal SLSL lk) any ts or ideas would be helpful and appriated here's a link to my build so far that i'veame up with... wowheadom?talent=IV...VE0trMtVuAo thanks in advae Link to this 7 replies Jun 7th 2008 1:24am : Logged Reply to this Mamannem13 Default <br />That looks like a pretty good bu...
Devious As to yourolusions, I do agree2010-02-05 00:00:00gave us a buff to TM, ireasing threat from MS BT in defensive stae. These things make it fully possible to tank heros... BUT ONLY IF YOU H
AVE THE GEAR! Tanking is not...
IGN Interview FFXI Producer2009-10-15 00:00:00March 23, 2004 - On the eve of the launch of the HDD and Final Fantasy XI, a crowd gathered at the doors of the PlayStation store at the Metreon in San Francisco. Gamers were eager to be the first ones in the whole country to play FFXI on the PS2. While they spent a few hours for a glimpse of the massively multiplayer online role playing game (MMORPG for short), we got a chance to talk to Yasu Kurosawa, producer, and Keiki Usui, online service manager, and pick their brains on the game that is sure to devour hundreds, if not thousands, of hours for Final Fantasy fans.<br />IGNPS2: How does it feel to have everything done with the release of FFXI?<br />Yasu Kurosawa: It's very exciting to see a lot of players on there. A lot of players who haven't played MMORPGs before, too.<br />IGNPS2: Have there been any translation issues between the American and the Japanese players online?<br />Yasu Kurosawa: We didn't think it was going to be used that much, but almost every player has been using it. Before they go into battle they pre-macro sentences. A lot of people also use that for searching for help or party members.<br />IGNPS2: So people haven't been having any problems with it?<br />Yasu Kurosawa: I'm sure there are problems in the communicating, but in terms of playing the game and looking for party members and doing the battles and quests it's working out pretty well.<br />IGNPS2: Right now, FFXI goes up to level 75 and I've already been running into people who are at level 75. What are you going to be providing for those who have reached that level?<br />Yasu Kurosawa: Increasing the level is not the only way to entertain high-level people. [We're ] introducing new quests and monsters that require more than one high-level character to finish. We're also bringing in [Peer vs. Peer]. It's not like we will turn this game into a PvP fest, but it will be there.<br />IGNPS2: We'll be hearing a lot more details soon? Is there an...
Player vs. Everything: Starting over2009-09-21 00:00:00Most of us have spent a lot of time playing our favorite games. Chances are good that unless you're totally new to the MMOG world, you've got at least one character at some ridiculously high level, armed to the teeth, sitting on a big pile of gold amongst the trophies of your slaughtered foes. You might even be part of a guild and still play that character with your guildmates on a regular basis to go topple foes of ever-increasing power. It's good to be a dragon-slaying, world-destroying, gold-hoarding demigod of awesomeness.<br />That's why it's so tough to start over, sometimes. Whether it's rolling up an alt on your current game or picking up an entirely new game, it can be really frustrating to go from a bloodthirsty, battle-hardened warrior who wades into combat swinging an enormous, glowing two-handed sword to some level 1 nobody with a leather jerkin and a knife. All of your accomplishments on your old character seem pretty far away when level 3 wolves are having you for a light afternoon snack, and a brand new grind stretches out interminably before you. Is it any wonder why plenty of players don't even bother with having alts and stick to the game they like?<br />The prospect of starting over in a new game becomes more daunting with every moment you spend in a particular game. Since MMOGs primarily reward time invested in the game, it makes sense that you'd keep playing the game that you already have so much time invested in-I think that frequent game hopping is a minority activity. This is why a fair number of people still play EverQuest, for example (aside from the fact that it's actually a really fun game). When you switch games, you don't have access to any of the resources you've accrued while playing the first one. You can't pass yourself gold, give yourself items, or count on your high-level friends to help you out.<br />But those aren't the only reasons why you wouldn't want to start fresh in a new game. The biggest barrier to starting over somewhere else is usually t...
Puzzle Pirates Shows Indie Developers Can Succeed in the MMO Market2009-09-10 00:00:00With the video games industry becoming increasingly consolidated among a few large publishers, it's become harder and harder for small, independent developers to remain profitable without the help of one of these major publishing houses. In fact, it's virtually impossible to get your homegrown title distributed on a home console, no matter how well it stacks up to the titles the big boys are making.On the PC side, the situation for indie devs isn't quite so dire, thanks to electronic distribution of these smaller titles being a much more viable option. Companies such as PopCap and WildTangent have found great success selling their smaller titles for under $20. <br />The burgeoning MMO market has also become quite a boon for small dev houses. San Francisco-based Three Rings Design is perhaps the best example of this, with their quirky MMO Puzzle Pirates becoming a large success for the company, despite their small amount of development and marketing capital. With only three full-time employees working on the game during most of its development, Three Rings managed to successfully develop and launch Puzzle Pirates in December 2003. The game now has over 9,000 paying subscribers.Although the title falls into the MMO genre, you wouldn't know it at first glance. There are no levels to gain, no stat-boosting armor (or stats at all, for that matter), and no complex quests. Even combat has its own twist. As the name implies, Puzzle Pirates is all about the puzzles. Manning the bilge means matching up shapes in groups of 3 as fast as possible. Sword fighting becomes a head-to-head puzzle match up in the vein of multiplayer Tetris. Other puzzling tasks include sailing, and carpentry. As a crew, cooperation becomes necessary to survival.<br />We spoke with Three Rings CEO Daniel James about the story behind Puzzle Pirates, the future for indie developers, and where the MMO market is headed.GameDAILY BIZ: How large is the Three Rings team? What previous experience does it have? Daniel James: The crew numbers eight full-time mates and eight part-time contractors, mostly in customer support. My background is very much in MUDs; my CTO Michael and most of our engineers came from a web services and classic games background. Only a couple of us have worked in traditional games companies, and I sometimes think that this is an advantage. BIZ: How did Three Rings fund itself for the couple of years before PP launched? DJ: Founders, friends and family. We were lucky to have enough money to see the game through to a reasonable point of risk-reduction such that we could persuade some friends to invest. Thanks to them, we finished her!Note also that we kept costs very low during development, ramping up from 3 full-timers to 6 ...
Blizzard Reveals Item Drop Secrets2009-09-07 00:00:00Wondering why suddenly it doesn't seem so painful to farm a dozen wild boars for quest drops? It's because Blizzard changed World of Warcraft's item drop mechanics, but they haven't told anybody until now.<br />Any World of Warcraft player knows the fatigue of killing endless waves of generic creatures to farm items you need for a quest. When the items actually drop, it's only time-consuming and sometimes oddly satisfying in a rote, mindless way. When they don't drop, no matter how many you've killed, just because of bad luck? Well, that's when computer monitors start getting broken.<br />Blizzard has, in secret, been looking out for comput...