Terrain StudentDrinking
The One and Only ArexLovesPie wrote:I forsee a huge all druid 5 man endeavor. I'm thinking though this will end up being part of your battlegroup. QQ I wish Ysondre and Destromath were on the same battlegroup WAAAAHHHH It ...
forgot to add in the site is...
Painsaw for sonic spear, no way =) It sounds like your base stats are pretty good... so I wouldn't change much. What may help is changing your shot rotation. Often times, that's what's holding you back from top DPS. The stickies at the top have some great macros for the different specs that will help maximize...
He doesn't know what he's talking about. FA does not transfer to your pet. Be hit capped yes, but try to avoid FA unless you have to. There are lots of hit gems and enchants that will get you there. Also a hit gem adds more dps then a agility/ap gem for any spec, it's just that getting hit from gear is fairly easy.-you'll always be stupid, you'll just be stupid with more information in your brain. 01001001 00100000 01101100 01101001 01101011 01100101 00100000 01100011 01100001 01101011 01100101We were pug'ing heroic UP yesterday and we got huntard numero uno in the group. Which quite frankly I don't mind, but we also got a guildie hunter in the guild who is still elarning his class and spec and ...
World of Warcraft ui mods can be SUCH a pain. Don’t you just love it when you log into your WoW account and find that your beloved addons no longer work?
I think it was two or three patches ago that this happened to me.聽 Suddenly my map addons were gone, my trade addons wouldn’t work right, and everything went kablooie.聽 I was SO mad.聽 It takes a lot of work to find just the right tools for your ideal gaming experience, you know? Then you get to go through and either complain to the addon’s mak...
Alright, so i'm makin a lk to play with my friend in arena. he is a frost mage. and i was wondering if destro +urse of elems would be a good 2v2 for arena, (i really want to avoid being a typal SLSL lk) any ts or ideas would be helpful and appriated here's a link to my build so far that i'veame up with... wowheadom?talent=IV...VE0trMtVuAo thanks in advae Link to this 7 replies Jun 7th 2008 1:24am : Logged Reply to this Mamannem13 Default That looks like a pretty good build, if you want to go destro with your build, I wouldn't have anyomplaints with that. I am (and have been) an affltion lk, and I have made it work pret...
Very interesting. Thanks for thoseaulations, Devious. As to yourolusions, I do agree that without Flurry (25% dps) e, Prot deals less notably lower dps. But given the ireased defenses, I find the trade suits me. While Ian't burst-dps adds, I do find myself with surprisingly high health after the dustlears and theorpses are piled up. Link to this Nov 20th 2007 8:57am : Logged Reply to this Wisedeathholar218 Good I always thought tanking was just taking as mh (All) of the ioming damage as possible. But if youan't handle the damage (not geared enough), you shouldn't tank. Ofourse prot is gonna deal more threat than ANY other sp for warrior...
March 23, 2004 - On the eve of the launch of the HDD and Final Fantasy XI, a crowd gathered at the doors of the PlayStation store at the Metreon in San Francisco. Gamers were eager to be the first ones in the whole country to play FFXI on the PS2. While they spent a few hours for a glimpse of the massively multiplayer online role playing game (MMORPG for short), we got a chance to talk to Yasu Kurosawa, producer, and Keiki Usui, online service manager, and pick their brains on the game that is sure to devour hundreds, if not thousands, of hours for Final Fantasy fans.IGNPS2: How does it feel to have everything done with the release of FFXI?Yasu Kurosawa: It's very exciting to see a lot of players on there. A lot of players who haven't played MMORPGs before, too.IGNPS2: Have there been any translation issues between the American and the Japanese players online?Yasu Kurosawa: We didn't think it was going to be used that much, but almost every player has been using it. Before they go into battle they pre-macro sentences. A lot of people also use that for searching for help or party members.IGNPS2: So people haven't been having any problems with it?Yasu Kurosawa: I'm sure there are problems in the communicating, but in terms of playing the game and looking for party members and doing the battles and quests it's working out pretty well.IGNPS2: Right now, FFXI goes up to level 75 and I've already been running into people who are at level 75. What are you going to be providing for those who have reached that level?Yasu Kurosawa: Increasing the level is not the only way to entertain high-level people. [We're ] introducing new quests and monsters that require more than one high-level character to finish. We're also bringing in [Peer vs. Peer]. It's not like we will turn this game into a PvP fest, but it will be there.IGNPS2: We'll be hearing a lot more details soon? Is there anything we can learn about the downloads for the game?Yasu Kurosawa: We are coming up with a new expansion pack. That detail will be announced shortly. We will continue to do a monthly patch for new items.IGNPS2: Have there been any problems with people cheating online?Yasu Kurosawa: It does happen and we think that we can prevent most of it because it's not fair to other players. There are a few ways to monitor that and prevent it. One of course is 24/7 GM, the other is to keep changing the method of encryptions. Most of the i...
Former World of Warcraft lead designer and current next-gen Blizzard MMO director Jeffrey Kaplan today detailed a behind-the-scenes system of drop percentages secretly added in the WoW expansion Wrath of the Lich King.The system, called "progressive percentages," was cribbed directly from Blizzard's own Warcraft 3, which used it for critical hit mechanics. It relates to how and when quest items drop from creatures--an important issue to all WoW players. Originally, Blizzard settled on a standard WoW quest item drop rate of around 35%, with no system in place that would tweak the percentage as players killed more enemies. "We found that this had a lot of problems where players would run into streaks, and they o...
Most of us have spent a lot of time playing our favorite games. Chances are good that unless you're totally new to the MMOG world, you've got at least one character at some ridiculously high level, armed to the teeth, sitting on a big pile of gold amongst the trophies of your slaughtered foes. You might even be part of a guild and still play that character with your guildmates on a regular basis to go topple foes of ever-increasing power. It's good to be a dragon-slaying, world-destroying, gold-hoarding demigod of awesomeness.That's why it's so tough to start over, sometimes. Whether it's rolling up an alt on your current game or picking up an entirely new game, it can be really frustrating to go from a bloodthirsty, battle-hardened warrior who wades into combat swinging an enormous, glowing two-handed sword to some level 1 nobody with a leather jerkin and a knife. All of your accomplishments on your old character seem pretty far away when level 3 wolves are having you for a light afternoon snack, and a brand new grind stretches out interminably before you. Is it any wonder why plenty of players don't even bother with having alts and stick to the game they like?The prospect of starting over in a new game becomes more daunting with every moment you spend in a particular game. Since MMOGs primarily reward time invested in the game, it makes sense that you'd keep playing the game that you already have so much time invested in-I think that frequent game hopping is a minority activity. This is why a fair number of people still play EverQuest, for example (aside from the fact that it's actually a really fun game). When you switch games, you don't have access to any of the resources you've accrued while playing the first one. You can't pass yourself gold, give yourself items, or count on your high-level friends to help you out.But those aren't the only reasons why you wouldn't want to start fresh in a new game. The biggest barrier to starting over somewhere else is usually the learning curve. No matter how similar a game might be to your old game, there are always going to be substantial differences. Often the user interface itself presents a problem as you learn how to move around and interact with the game world, but differences in combat, tradeskills, chatting, and everything else about the game can also be quite frustrating and seem outlandish until you get comfortable with them.Honestly, the best way to mitigate that problem is to play a lot of games. The more experience you have with the different ways that designers approach various elements of the game, the less crazy and weird new systems wi...